See the prompt. Sketch the clue. Meet the guess.
The game is designed around one familiar action: draw a simple object with a mouse, touchpad, stylus or finger.
1. Choose your round
Play Free starts Solo Sprint. Friend Room lets two people use a private code. Quick Match is a random-player Beta. Online matches use ten seconds per sketch; Solo Sprint uses twenty.
2. Draw inside the canvas
Press and drag to draw. Lift to begin a new stroke. Use the labelled Undo, Clear and Skip buttons, or Alt+Z, Alt+C and Alt+S when the drawing surface is active. Buttons can also be reached with Tab. Drawing itself still requires a pointing device; there is no keyboard-only drawing tool.
3. Watch Wisp react
The guessing feedback updates as the sketch grows. A curious expression is not a confirmed answer. A stable accepted match advances the game; an uncertain guess is not counted as a success.
4. Read the result
Solo Sprint counts confirmed recognitions. Relaxed mode also shows speed, clarity and stroke-efficiency scores. These are game scores, not a validated creativity or intelligence assessment. Online scores depend on client-side recognition and are intended for casual play, not prizes.
5. Keep your progress
Prompt Album and local learning belong to this browser. Private browsing, clearing site data or changing devices can remove or separate them. Moving to another domain needs the explicit progress-transfer workflow; it cannot happen just by renaming storage keys.